Definition Digital Artifacts Web 2.0 or the social web has allowed us to become content creators on a level of equality with institutions. Organizations and companies. Both in quality and visibility.
Today we have numerous free resources and tools to produce and edit diverse content, from simple text to images or videos through audio, presentations, or infographics.
It has made it easier to give real meaning to the expression ‘learn by doing. Today we can propose to students many tasks that generate a final product in the form of a digital Artifacts where they reveal the result of their personal and collective learning process.
In addition. This digital Artifacts is enriched. By publishing it on the networks, with the contributions of the rest of the apprentices. Not that they are students of the course.
We are challenged with learning designs focused on the consumption of ‘canonical’ content decided by the institution. We all have the opportunity to pay to the learning process of our peers by sharing our information and our information. Original models are developing where connections between peers play a crucial role and where the focus shifts to these connections and the learning chances they offer us.
The apprentices themselves now generate the content. This contextualized content linked to their needs and interests plays a vital role in the development of skills and in achieving the objectives of the training activity.
At Conecta13, we want to contribute to this methodological change in which the learner is the centre of the learning process. We have developed a document in which we propose 15 types of learning activities and 14 digital Artifacts. And also In such a way, each of the first has several options among the second. You can choose the activities and types of digital content that best suit your curricular project and the resources available to you.
The document includes a table where you will find the relationship between activities and Artifacts and a descriptive sheet for each type of digital Artifacts. With a summary of it, a proposal for activities, and three free Internet tools to develop such digital content. We have highlighted the tools that have mobile versions (either for iOS or Android). In this new 2020 version. In addition to updating the applications.
Has been cast off for a teacher training session at the beginning of this 2019-2020 academic year. Its objective was to provide information on multiple digital products and possible offline and online tools for their design. And also It aims to serve as a source of inspiration for developing and implementing PBL projects with students. It covers different products students can create from their participation in educational projects using the suggested applications.
And also, the set of applications and digital products proposed does not try to exhaust the available universe. Nor does it exclude others of an analogue nature and is constantly evolving. The collection of tools is carried out according to quality, popularity, and educational application. And free of charge.
And also Digital Artifacts is a product generated utilizing electronic devices within the framework of a learning project. Following on root is an information processing process for the construction of knowledge. Either by the students or the teacher.
Also Read: What Is Content Creation? – Development, Marketing, and More
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